﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Roton.Engine
{
    /// <summary>
    /// Implements a key buffer that does not remove duplicate key presses, like ZZT 2.0.
    /// </summary>
    public class ZZT20KeyBuffer : KeyBuffer
    {
        public override void Press(KeyEventArgs e)
        {
            Queue(e);
        }
    }
}
